Zombie Escape: A Point & Click 3D Game using Unity’s NavMesh
Last updated on October 15, 2026 1:30 pmZombie Escape: A Point & Click 3D Game using Unity's NavMesh
★★★★★
$499.00 in stock
Udemy.com
as of October 15, 2026 1:30 pm
Design a full game using Unity's built-in A* pathfinding solution with C# code for controlling Enemy AI Combat & Patrol
Created by:
Billy McDaniel
Indie Video Game Developer
Indie Video Game Developer
Rating:4.83 (12reviews)
199students enrolled
What Will I Learn?
- Utilizing Unity's NavMesh Agent for Point & Click player movement
- Building a geomorphic-style procedural random level generator with customizable settings and spawn types
- Developing a Finite State Machine (FSM) in C# for controlling enemy behaviors
- Implementing Patrol, Idle, Chase, Attack, and Standby states
- Leveraging Unity's NavMesh Surface for A* Pathfinding in dynamically generated environments
- Configuring NavMesh Agents, Obstacles, Modifiers, Areas, and Agent Types
- Organizing resources using ScriptableObjects for memory optimization
- Creating Health & Combat systems for fully playable game experience
- Generating engaging sound effects and integrating audio sources
Requirements
- Have basic experience with Unity and C# programming
- Understand fundamental C# concepts and Unity workflows
- Be familiar with using Blender for exporting models and importing them into Unity (although detailed explanations will be provided)
- Note that no prior 3D modeling skills are necessary, as all required 3D assets are included with the course
- Be prepared to learn new C# coding techniques and Unity features, as they will be explained throughout the course
- Have a willingness to learn and experiment with new concepts and techniques in game development
Target audience
- Beginner to intermediate Unity C# game developers looking to create a fully playable game while expanding their skillset
- Game developers interested in learning and implementing Unity's NavMesh system for pathfinding and AI behavior
- Individuals with a passion for developing point-and-click 3D games with a focus on enemy AI and procedural level generation
- Developers seeking to enhance their understanding of ScriptableObjects, Singleton patterns, and modular level design in Unity
- Students eager to create engaging and dynamic game experiences with intelligent enemy interactions and a variety of game mechanics


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