Zombie Escape: A Point & Click 3D Game using Unity’s NavMesh

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Last updated on December 3, 2024 6:12 pm
Zombie Escape: A Point & Click 3D Game using Unity’s NavMesh
Zombie Escape: A Point & Click 3D Game using Unity’s NavMesh

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Zombie Escape: A Point & Click 3D Game using Unity's NavMesh

★★★★★
$69.99  in stock
Udemy.com
as of December 3, 2024 6:12 pm

Design a full game using Unity's built-in A* pathfinding solution with C# code for controlling Enemy AI Combat & Patrol

Created by: Billy McDaniel
Indie Video Game Developer
Rating:4.8 (11reviews)     191students enrolled

What Will I Learn?

  • Utilizing Unity's NavMesh Agent for Point & Click player movement
  • Building a geomorphic-style procedural random level generator with customizable settings and spawn types
  • Developing a Finite State Machine (FSM) in C# for controlling enemy behaviors
  • Implementing Patrol, Idle, Chase, Attack, and Standby states
  • Leveraging Unity's NavMesh Surface for A* Pathfinding in dynamically generated environments
  • Configuring NavMesh Agents, Obstacles, Modifiers, Areas, and Agent Types
  • Organizing resources using ScriptableObjects for memory optimization
  • Creating Health & Combat systems for fully playable game experience
  • Generating engaging sound effects and integrating audio sources

Requirements

  • Have basic experience with Unity and C# programming
  • Understand fundamental C# concepts and Unity workflows
  • Be familiar with using Blender for exporting models and importing them into Unity (although detailed explanations will be provided)
  • Note that no prior 3D modeling skills are necessary, as all required 3D assets are included with the course
  • Be prepared to learn new C# coding techniques and Unity features, as they will be explained throughout the course
  • Have a willingness to learn and experiment with new concepts and techniques in game development

Target audience

  • Beginner to intermediate Unity C# game developers looking to create a fully playable game while expanding their skillset
  • Game developers interested in learning and implementing Unity's NavMesh system for pathfinding and AI behavior
  • Individuals with a passion for developing point-and-click 3D games with a focus on enemy AI and procedural level generation
  • Developers seeking to enhance their understanding of ScriptableObjects, Singleton patterns, and modular level design in Unity
  • Students eager to create engaging and dynamic game experiences with intelligent enemy interactions and a variety of game mechanics

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