Video Game Weapon Course : Modeling / Substance Painter 2
Last updated on March 10, 2026 11:59 amVideo Game Weapon Course : Modeling / Substance Painter 2
★★★★★
$669.00 in stock
Udemy.com
as of October 29, 2026 6:57 pm
Learn how to model, unwrap, and texture weapons for games. Use Maya and Substance Painter 2 to create AAA quality models
Created by:
Bradley Wascher
Senior Technical Artist in the Video Game Industry
Senior Technical Artist in the Video Game Industry
Rating:4.44 (458reviews)
1702students enrolled
What Will I Learn?
- Set up reference images inside of Maya
- Create block out meshes and understand their purpose
- Build optimized and well thought out high poly models that are rich in details
- Create low poly models that have great topology and will look great in game
- Learn the fundamentals of good texture unwrapping and layout for different situations
- How to keep clean files that are organized when working with a game team
- Exporting your models so that you can work with them in game or other art software
- How to use Substance Painter 2 to bake our model's textures
- Creating realistic textures and materials inside of Substance Painter 2
- Rendering portfolio screenshots of our models out of Iray
- Exporting our final textures from Substance Painter 2 so that we can use them in a game engine.
Requirements
- Fundamental knowledge of using Maya
Target audience
- If you are learning to create game art or want to increase the quality of the art you can create for your portfolio or video game.


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