Unity 2D Random Dungeon Generator for a Roguelike Video Game

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Last updated on October 1, 2026 12:33 pm
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Unity 2D Random Dungeon Generator for a Roguelike Video Game

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$3,239.00
$549.00
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as of October 1, 2026 12:33 pm

A simple approach to programming a top down 2D random dungeon generator for roguelike video games using C# in Unity

Created by: Billy McDaniel
Indie Video Game Developer
Rating:4.79 (245reviews)     1820students enrolled

What Will I Learn?

  • Write procedural dungeon generation algorithms to create randomized roguelike environments in Unity.
  • Use C# to solve common game development challenges, including grid-based level design and AI behavior.
  • Implement a 2D bitwise tilemap system for automatic tile placement and rounded edge generation.
  • Develop a simplified enemy pathfinding system using flood fill logic to navigate around obstacles.
  • Create a dynamic Fog of War system that reveals explored areas and manages player visibility.

Requirements

  • Basic computing experience – Comfort with general software navigation and file management.
  • Experience with Unity – Prior exposure to the Unity game engine is recommended.
  • Basic knowledge of C# programming – Understanding of variables, loops, and functions is required.
  • 2D graphics editing experience is helpful – While not required, familiarity with Photoshop, GIMP, or similar software will be useful.

Target audience

  • Unity developers looking to create randomly generated 2D dungeons.
  • C# programmers who want to explore procedural level design and AI movement systems.
  • Roguelike game enthusiasts eager to learn how procedural dungeons are built in Unity.
  • Indie game developers seeking efficient ways to generate tile-based levels dynamically.

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