Unity 2D Dungeon Gunner Roguelike Development Course
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- At udemy.com you can purchase Unity 2D Dungeon Gunner Roguelike Development Course for only $19.00
- The lowest price of Unity 2D Dungeon Gunner Roguelike Development Course was obtained on June 21, 2025 9:45 am.
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Unity 2D Dungeon Gunner Roguelike Development Course
$89.99
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Unity 2D Dungeon Gunner Roguelike Development Course
★★★★★
$19.00 in stock
Udemy.com
as of June 21, 2025 9:45 am
Build a sophisticated 2D Roguelike Dungeon Shooter game using the Unity game engine and C# in this intermediate course.

Created by:
Rob Ager
Unity Developer
Unity Developer
Rating:4.65 (1269reviews)
12099students enrolled
What Will I Learn?
- Unity 2D Game Development to create a 2D Dungeon Shooter Roguelike game like 'Enter The Gungeon' or 'The Binding Of Isaac'.
- Intermediate level course will show you how to build a sophisticated game by creating complex Unity components using C# scripting.
- How to build a fully featured, complete game – not just a tech demo.
- 160+ in depth lectures with over 50 hours of detailed video supported by a full completed project with save points after every lecture.
- How to build a dungeon room node editor tool to create node graphs of dungeon room layouts for dungeon levels.
- Implement game cameras using Cinemachine and Pixel Perfect components.
- How to use layers and sorting layers in a 2D game, and create dungeon room templates using tilemap layers.
- Create entire randomized game levels using a dungeon builder algorithm that combines dungeon level node graphs and dungeon room templates.
- Create multiple player characters using prefabs, animator controllers and animations.
- Implement player movement and weapon aiming, including dodge roll manoeuvres.
- Doors which open for the player and lock the player into dungeon rooms while battling enemies.
- Dungeon lighting that fades in as dungeon rooms are explored.
- How to create object pools and use them in the game to improve game performance.
- How to implement multiple weapon and ammo types which are configurable using scriptable objects.
- How to implement sound effects in the game using audio sources, audio listeners, and audio mixers.
- How to create a Minimap in the game UI to show a zoomed out view of the player and surrounding dungeon rooms.
- How to create special effects using particle systems and implement them for weapon shooting and ammo hit effects.
- Create multiple enemy types and bosses that you will encounter across the multiple dungeon levels.
- Use hidden tilemaps to store grid properties, such as preferred paths for enemies.
- Understand how AStar pathfinding works by using algorithms and create an AStar pathfinding system for the game enemies.
- Learn how to spawn enemies in dungeon rooms in a configurable and random way using materialize effects.
- Implement weapons and ammo for enemies, including ammo patterns and enemy weapon firing AI.
- Create health and damage systems for ammo damage and contact damage.
- Learn how to implement play across multiple dungeon levels with boss battles, and high scores with accuracy multipliers.
- Create items to decorate the dungeon rooms that can take damage and be destroyed.
- Learn how to implement tables that can be flipped to provide cover for the player.
- Implement Dungeon Chests that the player can loot, that can contain health, ammo and weapons.
- Implement a dungeon overview map that the player can use to navigate to rooms they’ve already visited.
- Learn how to implement music in the game which is configurable for each dungeon room to play both ambient music and battle music.
- Add a Pause Menu to adjust the music and sound effect volume levels, and save the set levels using Player Preferences.
- Create a Main Menu for the game with a character selector, high scores table, and game play instructions.
Requirements
- *** PLEASE DON'T BUY THIS COURSE IF YOU ARE AT A BEGINNER LEVEL! This course doesn’t cover C# and Unity basics. The last thing I want is for you to be frustrated and leave a negative review because you don’t have the required basic knowledge to follow the lectures. This is an intermediate course and you need the required skills listed below. I of course would love you to enrol in the course, but if you don’t have these skills start with some beginner courses and then come back once you have built a few games and have a good level of knowledge of C# and Unity. ***
- THIS IS AN INTERMEDIATE LEVEL COURSE. You should have Intermediate Unity Development Skills - and built a few Unity prototypes or games before.
- Good knowledge of the Unity editor, and how to use it's main features.
- Good knowledge of C# scripting and the fundamentals of object oriented programming.
- Good knowledge and understanding of some of the main Unity API classes and C# system classes.
- The willingness to look up anything you are not familiar with in the Unity scripting manual or C# resources online.
- Install the free Unity 3D game engine software and Visual Studio Community Edition.
- Install the free SourceTree git client to help follow along with the provided completed Unity project and the branches that correspond to completed lectures.
Target audience
- Intermediate Unity Developers who want to extend their skills and knowledge using a full project based course.
- Existing Unity developers who are fans of Enter The Gungeon or The Binding Of Issac and want to build their own 2D Roguelike dungeon shooter.
- A Unity developer who has previously built some prototypes or games and wants a challenging project course to level up their skills.
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