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NEW! Substance Painter All Levels Volume 1

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Last updated on October 27, 2026 6:32 pm
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NEW! Substance Painter All Levels Volume 1

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$2,279.00
$479.00
 in stock
as of October 27, 2026 6:32 pm

A comprehensive walkthrough in 3D texturing using the latest software in game production workflows.

Created by: Sean Fowler
3D Instructor
Rating:4.48 (566reviews)     3513students enrolled

What Will I Learn?

  • - Learn to navigate the user interface of Substance Painter
  • - Importing provided 3D meshes in for scene setup
  • - Walkthrough in how to bake maps with provided high rez meshes onto low rez models, for procedural texturing processes
  • - Gain a heavy focus to fill layer style texturing and how it differs from paint layers workflow
  • - Learn how to add & manipulate color, roughness, metallic and emissive channels through masks and generators to output amazing detail in a small amount of time
  • - How to update the mesh of the models UVS and change out normals maps between Direct x and OpenGL
  • - Understanding of Substance Painters built in rendering system IRAY
  • - A step by step walkthrough process in exporting and importing the models and textures into the Unity game engine for set up
  • - Create customized smart materials to save to the library shelf, and how to transfer those materials across a model with more than one UV map
  • - By the end of this course you have a solid foundation to the fundamentals in Character Texturing work flow and pipeline, through Substance Painter

Requirements

  • Either a free demo or a license version of Substance Painter 2018 or 2019

Target audience

  • This course is for all levels of 3D artist interested in learning Substance Painter and its texturing techniques for 3D assets for gaming, and rendering.
  • Anyone who wishes to further practice existing 3D texturing techniques in character texturing for either games or cinematic with the supplied 3D Sci-Fi character model.
  • Anyone aspiring to break into the gaming industry who wishes to be equipped with the latest in 3D game art texturing techniques

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