Mathematics for Computer Games Development using Unity

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Last updated on October 21, 2026 7:14 pm

Mathematics for Game Development - Unity 6 Compatible

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as of November 6, 2026 2:54 am

A Beginner's Guide to Essential Mathematics, Data Structures and Algorithms used in Game Programming applied in Unity

Created by: Penny de Byl
International Award Winning Professor & Best Selling Author
Created by: Penny Holistic3D
Academic, Author & Game Development Enthusiast
Rating:4.51 (1749reviews)     17614students enrolled

What Will I Learn?

  • How to use bitwise operations to optimise processing and storage in games.
  • Everything there is to know about vector mathematics and how to navigate in 2D and 3D space.
  • The principles and practice behind collision detection with lines, line segments and ray casting.
  • The beauty of affine transformations and the fundamentals in transforming game objects.
  • What a quaternion is and how it is used to rotate game objects.
  • How to build a mathematics library in C# from scratch.

Requirements

  • Familiarity with the Unity Game Engine
  • Confidence in programming with C#
  • Mathematics skills to high school level (basic trigonometry and algebra).

Target audience

  • Beginner game development students who want to be able to understand the mathematics behind game engines.
  • Skilled programmers keen to move into 2D and 3D game development spaces.
  • Game development enthusiasts who want a deeper understanding of how mathematics is applied in games.
  • Anyone with an appreciation of mathematics who wants to investigate how it is applied in computer game environments.

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