Mathematics for Computer Games Development using Unity
Last updated on October 21, 2026 7:14 pmMathematics for Game Development - Unity 6 Compatible
★★★★★
$609.00 in stock
Udemy.com
as of November 6, 2026 2:54 am
A Beginner's Guide to Essential Mathematics, Data Structures and Algorithms used in Game Programming applied in Unity
Created by:
Penny de Byl
International Award Winning Professor & Best Selling Author
International Award Winning Professor & Best Selling Author
Created by:
Penny Holistic3D
Academic, Author & Game Development Enthusiast
Academic, Author & Game Development Enthusiast
Rating:4.51 (1749reviews)
17614students enrolled
What Will I Learn?
- How to use bitwise operations to optimise processing and storage in games.
- Everything there is to know about vector mathematics and how to navigate in 2D and 3D space.
- The principles and practice behind collision detection with lines, line segments and ray casting.
- The beauty of affine transformations and the fundamentals in transforming game objects.
- What a quaternion is and how it is used to rotate game objects.
- How to build a mathematics library in C# from scratch.
Requirements
- Familiarity with the Unity Game Engine
- Confidence in programming with C#
- Mathematics skills to high school level (basic trigonometry and algebra).
Target audience
- Beginner game development students who want to be able to understand the mathematics behind game engines.
- Skilled programmers keen to move into 2D and 3D game development spaces.
- Game development enthusiasts who want a deeper understanding of how mathematics is applied in games.
- Anyone with an appreciation of mathematics who wants to investigate how it is applied in computer game environments.


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