Learn to Write Unity Compute Shaders
Last updated on November 6, 2026 3:20 amLearn to Write Unity Compute Shaders
★★★★★
$469.00 in stock
Udemy.com
as of November 6, 2026 3:20 am
Harness the power of the GPU
Created by:
Penny de Byl
International Award Winning Professor & Best Selling Author
International Award Winning Professor & Best Selling Author
Created by:
Nicholas Lever
Game developer
Game developer
Created by:
Penny Holistic3D
Academic, Author & Game Development Enthusiast
Academic, Author & Game Development Enthusiast
Rating:4.54 (451reviews)
5240students enrolled
What Will I Learn?
- How to write Unity Compute Shaders
- How to use ComputeShaders in post processing image filters
- How to use ComputeShaders for particle effects and flocking
- How use StructuredBuffers to share data between a ComputeShader and an instancing Surface Shader
- Using ComputeShaders to handle fluid simulations
- Using ComputeShaders to create a Physics engine
Requirements
- You must be familiar with the basics of Unity
- You need to have a basic knowledge of C#
Target audience
- Developers wanting to add compute shaders to their skill set
- Developers who wish to use the GPU to avoid processing bottle necks on games
- Developers curious to know modern techniques for flocking, gpu physics, grass, ray tracing and fluids


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