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Learn to Write Unity Compute Shaders

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Last updated on November 6, 2026 3:20 am

Learn to Write Unity Compute Shaders

★★★★★
$3,239.00
$469.00
 in stock
as of November 6, 2026 3:20 am

Harness the power of the GPU

Created by: Penny de Byl
International Award Winning Professor & Best Selling Author
Created by: Nicholas Lever
Game developer
Created by: Penny Holistic3D
Academic, Author & Game Development Enthusiast
Rating:4.54 (451reviews)     5240students enrolled

What Will I Learn?

  • How to write Unity Compute Shaders
  • How to use ComputeShaders in post processing image filters
  • How to use ComputeShaders for particle effects and flocking
  • How use StructuredBuffers to share data between a ComputeShader and an instancing Surface Shader
  • Using ComputeShaders to handle fluid simulations
  • Using ComputeShaders to create a Physics engine

Requirements

  • You must be familiar with the basics of Unity
  • You need to have a basic knowledge of C#

Target audience

  • Developers wanting to add compute shaders to their skill set
  • Developers who wish to use the GPU to avoid processing bottle necks on games
  • Developers curious to know modern techniques for flocking, gpu physics, grass, ray tracing and fluids

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