Learn to Program & Model Procedural Cities in Unity/Blender

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Last updated on November 21, 2024 4:07 am
Learn to Program & Model Procedural Cities in Unity/Blender
Learn to Program & Model Procedural Cities in Unity/Blender

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Set Alert for Product: Learn to Program & Model Procedural Cities in Unity/Blender - $74.99

Learn to Program & Model Procedural Cities in Unity/Blender

★★★★★
$74.99  in stock
Udemy.com
as of November 21, 2024 4:07 am

Your guide to understanding procedural construction of buildings and city maps for games and virtual environments

Created by: Penny de Byl
International Award Winning Professor & Best Selling Author
Created by: Penny Holistic3D
Academic, Author & Game Development Enthusiast
Created by: Michael Bridges
Technology Teacher
Rating:4.8 (131reviews)     3320students enrolled

What Will I Learn?

  • Explain the nature of 3D space and producing a grid for displaying and snapping 3D models together.
  • Identity several procedural algorithms that can be applied to generate virtual city maps.
  • Apply fractal and dynamic methods to algorithmically generate buildings and cities.
  • Create a bespoke procedurally generated city map complete with districts, population densities and vegetation.

Requirements

  • Knowledge of Blender and/or Unity required.
  • A Working Knowledge of C# in Unity (For Part B)

Target audience

  • Intermediate programmers and 3d artists interested in exploring procedural generation.

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