Game Physics – Introducing Gravitation & Rotation in Unity
Last updated on November 11, 2026 8:50 pmGame Physics - Introducing Gravitation & Rotation in Unity
★★★★★
$489.00 in stock
Udemy.com
as of November 11, 2026 8:50 pm
Step-by-step tutorial on how to create a basic rigid body motion physics from scratch. Taught in C# using Unity 3D free.
Created by:
Ben Tristem
GameDev.tv Founder :: Entrepreneur :: Passionate Teacher
GameDev.tv Founder :: Entrepreneur :: Passionate Teacher
Rating:4.57 (1206reviews)
23648students enrolled
What Will I Learn?
- Translate new laws of physics to code.
- Understand how game engine physics works.
- Extend the capabilities of Unity 3Ds physics engine.
- Transfer this knowledge to other game engines.
Requirements
- You need to be comfortable with Unity 3D
- You need to be comfortable with C# scripting.
- You should be able solve basic algebra equations.
Target audience
- This course is ideal for you if you're running into the limits of your game engine's physics.
- If you are not confident in how your game engine's physics works "under the hood", this course will give you that insight.
- This course is probably not for you if you're a physics PhD, who is already confident in coding!


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