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Game Physics – Introducing Gravitation & Rotation in Unity

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Last updated on November 11, 2026 8:50 pm

Game Physics - Introducing Gravitation & Rotation in Unity

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$2,859.00
$489.00
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as of November 11, 2026 8:50 pm

Step-by-step tutorial on how to create a basic rigid body motion physics from scratch. Taught in C# using Unity 3D free.

Created by: Ben Tristem
GameDev.tv Founder :: Entrepreneur :: Passionate Teacher
Rating:4.57 (1206reviews)     23648students enrolled

What Will I Learn?

  • Translate new laws of physics to code.
  • Understand how game engine physics works.
  • Extend the capabilities of Unity 3Ds physics engine.
  • Transfer this knowledge to other game engines.

Requirements

  • You need to be comfortable with Unity 3D
  • You need to be comfortable with C# scripting.
  • You should be able solve basic algebra equations.

Target audience

  • This course is ideal for you if you're running into the limits of your game engine's physics.
  • If you are not confident in how your game engine's physics works "under the hood", this course will give you that insight.
  • This course is probably not for you if you're a physics PhD, who is already confident in coding!

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