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Building Fluid Solvers For Computer Graphics Part 2

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Last updated on July 31, 2025 5:38 am
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Building Fluid Solvers For Computer Graphics Part 2

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$44.99
$14.00
 in stock
as of October 30, 2026 3:07 am

Learn how fluid solvers are built from scratch without prior knowledge. This second course covers solvers in depth

Created by: Anas Alaa
Houdini VFX Artist and Developer , Mathematical Researcher
Rating:5 (1reviews)     16students enrolled

What Will I Learn?

  • Learn about different types of equations used to describe fluids
  • Learn about linear algebra and matrices
  • Learn about the greatest equation of all time, Navier-Stokes Equation!
  • Learn about solving different components of the Navier-Stokes Equation
  • See the simple body of the code of a fluid solver
  • Build a simple fluid solver using Houdini microsolvers

Requirements

  • Basic maths which are covered in the first part of this series

Target audience

  • People who wants to know how fluid solvers work in details and even want to create or modify their own fluid solving programs. Those people may be FX artists, TDs or developers!

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