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Advanced AI For Games with Goal-Oriented Action Planning

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Last updated on November 9, 2026 4:09 am

Goal-Oriented Action Planning - Advanced AI For Games

★★★★★
$3,319.00
$509.00
 in stock
as of November 9, 2026 4:09 am

Artificial Intelligence for Creating Complex Game Character Behaviours for Simulations, Real-Time Strategy Games & More

Created by: Penny de Byl
International Award Winning Professor & Best Selling Author
Created by: Penny Holistic3D
Academic, Author & Game Development Enthusiast
Rating:4.69 (633reviews)     7510students enrolled

What Will I Learn?

  • How to design and program more intelligent behaving Non-Player Characters with C#.
  • How goals, states, actions, believes and path-planning can be applied in computer games.
  • The finer workings of a Goal-Oriented Action Planning (GOAP) library and building one from scratch.
  • How to develop and debug your own simulations.

Requirements

  • You should be familiar with C# and the Unity Game Development Engine.

Target audience

  • Anyone interested in learning how to better program their own non-player characters (NPCs) for believable behaviour.
  • Anyone wanting to learn the advanced AI technique of GOAP to control their sims.
  • Anyone interested in seeing how artificial intelligence is applied in computer games.

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