Advanced AI For Games with Goal-Oriented Action Planning
Last updated on November 9, 2026 4:09 amGoal-Oriented Action Planning - Advanced AI For Games
★★★★★
$509.00 in stock
Udemy.com
as of November 9, 2026 4:09 am
Artificial Intelligence for Creating Complex Game Character Behaviours for Simulations, Real-Time Strategy Games & More
Created by:
Penny de Byl
International Award Winning Professor & Best Selling Author
International Award Winning Professor & Best Selling Author
Created by:
Penny Holistic3D
Academic, Author & Game Development Enthusiast
Academic, Author & Game Development Enthusiast
Rating:4.69 (633reviews)
7510students enrolled
What Will I Learn?
- How to design and program more intelligent behaving Non-Player Characters with C#.
- How goals, states, actions, believes and path-planning can be applied in computer games.
- The finer workings of a Goal-Oriented Action Planning (GOAP) library and building one from scratch.
- How to develop and debug your own simulations.
Requirements
- You should be familiar with C# and the Unity Game Development Engine.
Target audience
- Anyone interested in learning how to better program their own non-player characters (NPCs) for believable behaviour.
- Anyone wanting to learn the advanced AI technique of GOAP to control their sims.
- Anyone interested in seeing how artificial intelligence is applied in computer games.


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