Unity 2D Game Developer Course Farming RPG

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Last updated on November 11, 2024 9:05 am
Unity 2D Game Developer Course Farming RPG
Unity 2D Game Developer Course Farming RPG

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Unity 2D Game Developer Course Farming RPG

★★★★★
$99.99  in stock
Udemy.com
as of November 11, 2024 9:05 am

Build the core systems for a 2D Farming RPG game using the Unity game engine and C# in this intermediate Unity course.

Created by: Rob Ager
Unity Developer
Rating:4.46 (1071reviews)     10567students enrolled

What Will I Learn?

  • Unity 2D Game Development For A Farming RPG to create the core systems for a Stardew Valley type game.
  • Intermediate level course will show you how to build a sophisticated game by creating complex Unity components using C# scripting.
  • 43 Hours of in depth tutorials and includes the full completed project with save points after every lecture.
  • Set-up the Player game object in a multi-level hierarchy, and implement movement and animations using events.
  • Use multiple tilemap layers to build game scenes which give a sense of depth.
  • Use Cinemachine to create a camera to follow the player and remain within the scene bounds.
  • Build comprehensive item and inventory systems using scriptable objects and prefabs.
  • Build an inventory bar UI that allows the player to pickup, drop and re-arrange items.
  • Implement a game time system and UI that generates time related events.
  • Create a scene manager that loads and unloads scenes as the player moves between them.
  • Use C# Interfaces to define the properties and methods gameobjects should implement to save their game state as the player moves between scenes.
  • Use hidden tilemaps to store grid properties, such as, where the player can drop items or dig.
  • Implement a variety of tools that the player can use, such as a hoe to dig ground and an axe to chop down trees.
  • Build an object pool to re-use objects.
  • Create a VFX Manager and build particle effects.
  • Implement a configurable and flexible crop system covering the planting, growing and harvesting of crops.
  • Create a Pause Menu that provides a full inventory management screen, save game and quit options.
  • Build sophisticated save and load game functionality that uses C# interfaces and binary serialisation.
  • Implement functionality to fully customise your game characters appearance.
  • Create sophisticated AStar pathfinding for the game NPCs and time based movement schedules.
  • Implement player sounds, ambient sounds, and game music.
  • Create a Day and Night lighting cycle for the game - using a lighting schedule configurable by season.

Requirements

  • *** Please do not buy this course if you are an absolute beginner! This course doesn’t cover C# and Unity basics, for example, constructing animation clips from sprites and setting up basic animator controllers. The last thing I want is for you to be frustrated and leave a negative review because you don’t have the required basic knowledge to follow the lectures. This is an intermediate course and you need the required skills listed below. I of course would love you to enrol in the course, but if you don’t have these skills start with some beginner courses and then come back once you have built a few games and have a good level of knowledge of C# and Unity. ***
  • Intermediate Unity Development Skills - you should have built a few Unity prototypes or games before.
  • Good knowledge of the Unity editor, and how to use it's main features.
  • Good knowledge of C# scripting and the fundamentals of object oriented programming.
  • Good knowledge and understanding of some of the main Unity API classes and C# system classes.
  • The willingness to look up anything you are not familiar with in the Unity scripting manual or C# resources online.
  • Install the free Unity 3D game engine software and Visual Studio Community Edition.
  • Install the free SourceTree git client to help follow along with the provided completed Unity project and the branches that correspond to completed lectures.

Target audience

  • Intermediate Unity Developers who want to extend their skills and knowledge using a full project based course.
  • Existing Unity developers who are fans of Stardew Valley or Harvest Moon and want to build their own Farming RPG.
  • A Unity developer who has previously built some prototypes or games and wants a challenging project course to level up their skills.

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