Unity 5: Lighting Fundamentals
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- The lowest price of Unity 5: Lighting Fundamentals was obtained on December 18, 2024 4:09 am.
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Unity 5: Lighting Fundamentals
★★★★★
$13.00 in stock
Udemy.com
as of December 18, 2024 4:09 am
This course takes a look and new and existing lighting features in "Unity 5" from the perspective of a novice student.
Created by:
Jesse Ryan McAdam
Unity Developer and 3D Generalist
Unity Developer and 3D Generalist
Rating:4.13 (416reviews)
5658students enrolled
What Will I Learn?
- Set up effective realtime global illumination systems for vastly improved visual quality in their games
- Use baked lighting setups that allow them to cut overhead on mobile games without having to sacrifice visual quality
- Create realtime light probe systems allowing for better integration of game characters in their environments
- Implement existing and new lighting features found in Unity 5
Requirements
- This course does not require any downloaded or external assets. No scripting is required. Simple geometry has been created and used within unity to allow for a focused approach to the topic of lighting.
- Students should be familiar with the Unity interface, and be able to create basic unity primitives.
- Students should know how to create solid colored standard shaders and apply them to meshes in scene.
- You may use your own assets during this course or create similar scenes using default Unity primitives.
Target audience
- This course is for anyone looking to take the visual quality of their games to a new level by implementing the newest lighting technologies found in Unity 5.
- This course explains the processes behind the technologies so that you can understand how the different systems work and make appropriate decisions for your games needs.
- This course is not an introduction to Unity 5. It focuses only on new and existing lighting features found in this software's latest release.
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